9/23/2023 0 Comments Dragon age 2 reshade![]() ![]() ![]() At all SGSSAA settings, it generates a ghost-like "box" in the center of the screen, very subtly brighter than everything else. I've gotten SGSSAA to work in DAO, but it introduces a subtle, watermark-like artifact, which I doubt most people would even notice (especially on a 30 inch monitor-I'm using a 55 inch TV). Dragon Age Origins shifts its UI elements around without paying attention to screen real estate (meaning a DSR resolution causes the entire UI to shrink to the point of unusability), and furthermore any DSR resolution causes the mouse to lose the ability to click on things, presumably because the visual mouse pointer is at x,y that's 1/2 of its logical position. The only way to crush that down is supersampling-tweaking the borders of objects is obviously not going to do the trick. SMAA won't get the job done for AA because this game has a really awful time with aliasing on textures like character hair. I don't see how that would require any hooks. The literal only thing I'm after here is debanding, or a dithering which does the same thing (I don't know which of the packages includes dithering so I've been using the default debander). TL DR: Nvidia Profile Inspector is the only way to get acceptable AA in this game.Īll of reshades access is post process and relies on depth access - this includes all 3d space Not only does it further shrink UI elements until they're completely unusable, but the mouse's x/y no longer corresponds to where it appears visually, so you can't click anything. But for another, "DSR" simply doesn't work. ![]() This is actually the only way to get supersampling to work-the game inherently handles natively high resolutions badly: For one thing, the UI elements are almost unusably small in 4K, even after using the only mod available that tries to address this, and the only reason I can get away with it is because I use a 55 inch TV as my desktop monitor and sit two feet from it, which gives me a very large FOV (you don't go back-trust me). I turn it off, and force AA through Nvidia Profile Inspector. If it matters (and I sincerely don't know), I don't enable "the game's AA". The debanding is what I'm particularly after, as skylines in this game make me think of Windows XP.Įnabling game AA is going to ruin the depth access I probably don't need to explain that ReShade offers some things that are quite useful for an older game like this. But supersampling isn't really AA, of course. I do get that normal AA isn't supposed to. It works well enough in scenarios where proper AA is simply not an option (such as when using ENB), but I can do without the GUI corruption and the altogether temporal nature of SMAA's shortcomings.Īccording to guides I've found, there should be no reason why supersampling wouldn't work with ReShade. I will add, just in case anyone is ready to suggest it, that SMAA is unfortunately not a good replacement for what I'm trying to achieve. no supersampling whatsoever-the game renders at the display's native 4K.)įor whatever reason, merely having d3d9.dll in DAO's executable directory is enough to thwart all AA attempts. ![]() Regular 8x AA without ReShade: Success.I'm trying to force AA in an older game, Dragon Age Origins. ![]()
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